Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
19 |
Dixie Morris join a gambling circle on board. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Flight). |
2 |
23 |
Dixie Morris is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
23 |
Failed to qualify for Infantry (Army). |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
25 |
Dixie Morris run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
25 |
Became a Scholar (Field Researcher). |
4 |
27 |
Entangled in a bureaucratic or legal morass that distracts Dixie Morris from Dixie Morris's work. |
4 |
29 |
Promoted to Scholar (Field Researcher) rank 1. |
5 |
29 |
Voluntarily left Field Researcher |
5 |
29 |
Became a Merchant (Broker). |
5 |
33 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
33 |
Failed to qualify for Corporate (Citizen). |
6 |
33 |
Switched to Drifter (Scavenger). |
6 |
35 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
37 |
Promoted to Drifter (Scavenger) rank 1. |