Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
2 |
19 |
Entered Merchant Academy with the Shipboard curriculum. |
2 |
23 |
Expand the field of Athletics (Strength), but gain a Rival in Docia Fleming's former tutor. |
2 |
23 |
Dropped out of the merchant academy. |
3 |
23 |
Continued as Citizen (Colonist). |
3 |
24 |
A new romantic starts. Gain an Ally. |
3 |
27 |
Forced to muster out. |
4 |
27 |
Became a Entertainer (Performer). |
4 |
28 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
5 |
31 |
Continued as Entertainer (Performer). |
5 |
33 |
An investigation, tour, project or expedition goes wrong, stranding Docia Fleming far from home. |
6 |
33 |
Returned to Citizen (Colonist). |
6 |
37 |
Lost eye or limb. Owe 1,250 for medical bills. |