Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Accused of a crime |
2 |
22 |
Became a Prisoner (Thug). |
2 |
25 |
Saved a guard or prison officer. Gain an Ally. |
2 |
26 |
Promoted to Prisoner (Thug) rank 1. |
2 |
26 |
Paroled from prison. |
3 |
26 |
Became a Agent (Intelligence). |
3 |
29 |
Go undercover to investigate an enemy. |
3 |
29 |
Betrayed by a friend. One of Dovie Lawrence's Contacts or Allies betrays Dovie Lawrence, ending Dovie Lawrence's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
30 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
31 |
Accepted a deal with criminal or other figure under investigation. |
5 |
31 |
Became a Drifter (Barbarian). |
5 |
32 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
6 |
32 |
Became a Citizen (Colonist). |
6 |
33 |
Dovie Lawrence's business expands, Dovie Lawrence's corporation grows, or the colony thrives. |
6 |
36 |
Promoted to Citizen (Colonist) rank 1. |