Term |
Age |
History |
---|
0 |
0 |
Born into a major clan. |
0 |
0 |
E Fukhar's family made its fortune in the great expansion after the discovery of jump drive; most family holdings are on distant worlds. |
0 |
0 |
E Fukhar's ancestral territory is 8. |
0 |
0 |
E Fukhar is the eldest daughter. |
0 |
14 |
Rite of passage completed with a 2. |
1 |
14 |
Became a Outcast (Trader). |
1 |
15 |
Pick up a few handy skills |
1 |
18 |
Promoted to Outcast (Trader) rank 1. |
2 |
18 |
Continued as Outcast (Trader). |
2 |
19 |
Refused to join a wanderer ship. |
2 |
22 |
Promoted to Outcast (Trader) rank 2. |
3 |
22 |
Continued as Outcast (Trader). |
3 |
24 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
26 |
Continued as Outcast (Trader). |
4 |
30 |
Joined an outlaw band. |
4 |
30 |
Forced to continue current assignment. |
4 |
30 |
Promoted to Outcast (Trader) rank 3. |
5 |
30 |
Continued as Outcast (Trader). |
5 |
33 |
Join an ihatei heading for frontier worlds. Gain an Ally. |
5 |
34 |
Promoted to Outcast (Trader) rank 4. |
6 |
34 |
Continued as Outcast (Trader). |
6 |
36 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |