Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Easter Armstrong run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Failed to qualify for Performer (Entertainer). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Scout (Explorer). |
2 |
25 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
3 |
25 |
Failed to qualify for Performer (Entertainer). |
3 |
25 |
Returned to Drifter (Wanderer). |
3 |
26 |
Easter Armstrong do not know what happened to Easter Armstrong. There is a gap in Easter Armstrong's memory. |
4 |
26 |
Failed to qualify for Law Enforcement (Agent). |
4 |
26 |
Switched to Drifter (Scavenger). |
4 |
29 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
33 |
Embroiled in legal trouble. |
5 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
33 |
Voluntarily left Merchant Marine |
6 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
36 |
A notable academic consults with Easter Armstrong about a publication or documentary he is working on. Gain a Contact in academia. |