Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
A prank goes horribly wrong. Gain an Enemy |
1 |
24 |
Left the colonies with honors. |
2 |
24 |
Became a Rogue (Enforcer). |
2 |
26 |
Eileen Commins spend months in the dangerous criminal underworld. |
2 |
28 |
Forced to muster out. |
3 |
28 |
Became a Scout (Surveyor). |
3 |
30 |
A new romantic starts. Gain an Ally. |
4 |
32 |
Continued as Scout (Surveyor). |
4 |
36 |
Eileen Commins's ship is damaged, and Eileen Commins have to hitch-hike Eileen Commins's way back across the stars to the nearest scout base. |
4 |
36 |
Gain 6 Contacts. Gain 2 Enemies. |