Crewman Electa Johnston  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 39 F 4 (-1) 3 (-1) 5 (-1) 10 (1) 9 (1) 6 (0)435A96
Debonair, Uncommitted
 
Skills
Carouse 0
Deception 1
Drive 0
Electronics 0
Engineer 0
Investigate 0
Mechanic 0
Persuade 1
Profession (Worker) 0
Science (Physical Sciences) 0
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Worker 01
Drifter Wanderer 01
Agent Intelligence Agent11
Scout Surveyor 01
Drifter Scavenger 01
Merchant Merchant Marine Crewman01
 
Term Age History
1 18 Became a Citizen (Worker).
1 22 Good fortune
2 22 Voluntarily left Worker
2 22 Became a Drifter (Wanderer).
2 25 Electa Johnston do not know what happened to Electa Johnston. There is a gap in Electa Johnston's memory.
3 25 Became a Agent (Intelligence).
3 29 Electa Johnston went above and beyond the call of duty.
3 29 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
4 29 Voluntarily left Intelligence
4 29 Became a Scout (Surveyor).
4 30 Electa Johnston have no idea what happened to Electa Johnston – they found Electa Johnston's ship drifting on the fringes of friendly space.
5 30 Switched to Drifter (Scavenger).
5 34 Electa Johnston run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6 34 Became a Merchant (Merchant Marine) with the new title Crewman.
6 36 Given advanced training in a specialist field
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