Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
22 |
Good fortune |
2 |
22 |
Voluntarily left Worker |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
25 |
Electa Johnston do not know what happened to Electa Johnston. There is a gap in Electa Johnston's memory. |
3 |
25 |
Became a Agent (Intelligence). |
3 |
29 |
Electa Johnston went above and beyond the call of duty. |
3 |
29 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
29 |
Voluntarily left Intelligence |
4 |
29 |
Became a Scout (Surveyor). |
4 |
30 |
Electa Johnston have no idea what happened to Electa Johnston – they found Electa Johnston's ship drifting on the fringes of friendly space. |
5 |
30 |
Switched to Drifter (Scavenger). |
5 |
34 |
Electa Johnston run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
36 |
Given advanced training in a specialist field |