Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
2 |
22 |
Failed to qualify for Pirate (Rogue). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
23 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
23 |
Failed to qualify for Line/Crew (Navy). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
A sudden war destroys Elsie Sim's trade routes and contacts, forcing Elsie Sim to flee that region of space. |
3 |
27 |
Gain rebels as Enemy |
3 |
27 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
29 |
A sudden war destroys Elsie Sim's trade routes and contacts, forcing Elsie Sim to flee that region of space. |
4 |
29 |
Gain rebels as Enemy |
5 |
29 |
Switched to Drifter (Wanderer). |
5 |
32 |
Offered job by a patron. Now owe him a favor. |
5 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
33 |
Became a Scholar (Scientist). |
6 |
34 |
Make a breakthrough in Elsie Sim's field. |
6 |
37 |
Promoted to Scholar (Scientist) rank 1. |