Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
2 |
22 |
Failed to qualify for Merchant Marine (Merchant). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
25 |
Betrayed by a friend. One of Elvira Paul's Contacts or Allies betrays Elvira Paul, ending Elvira Paul's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
25 |
Failed to qualify for Cavalry (Army). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Navy (Flight) with the new title Crewman. |
3 |
28 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
28 |
Became a Merchant (Broker). |
5 |
32 |
Continued as Merchant (Broker). |
5 |
35 |
Make an unexpected connection outside Elvira Paul's normal circles. Gain a Contact. |
5 |
36 |
Promoted to Merchant (Broker) rank 1. |