Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
Make an unexpected connection outside Emilie Murray's normal circles. Gain a Contact. |
2 |
25 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
25 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
A good deal ensures Emilie Murray is living the high life for a few years. |
3 |
29 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
29 |
Voluntarily left Merchant Marine |
4 |
29 |
Became a Navy (Flight) with the new title Crewman. |
4 |
30 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
30 |
Became a Citizen (Worker). |
5 |
32 |
Emilie Murray gain experience in a technical field as a computer operator or surveyor. |
5 |
34 |
Promoted to Citizen (Worker) rank 1. |
6 |
34 |
Continued as Citizen (Worker). |
6 |
38 |
Emilie Murray is rewarded for Emilie Murray's diligence or cunning. |
6 |
38 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |