Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
22 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
22 |
Gain rebels as Enemy |
2 |
22 |
Became a Scout (Surveyor). |
2 |
23 |
Emily Mcandrew have no idea what happened to Emily Mcandrew – they found Emily Mcandrew's ship drifting on the fringes of friendly space. |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
26 |
Emily Mcandrew run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
26 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
28 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
30 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
30 |
Continued as Believer (Missionary/Humanitarian). |
5 |
33 |
Gained a contact. |
5 |
34 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
6 |
34 |
Continued as Believer (Missionary/Humanitarian). |
6 |
37 |
Emily Mcandrew come into conflict with a splinter group Emily Mcandrew's own religion which maintains Emily Mcandrew's version is the wrong one. Gain 2 Rivals. |