Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Moved to a new world. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
26 |
Enid Miller learn something Enid Miller should not have – a corporate secret, a political scandal – which Enid Miller can profit from illegally. |
2 |
26 |
Promoted to Citizen (Colonist) rank 1. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
29 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
4 |
29 |
Became a Entertainer (Journalist). |
4 |
30 |
Public opinion turns on Enid Miller. |
5 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
32 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
6 |
32 |
Became a Drifter (Barbarian). |
6 |
35 |
Enid Miller do not know what happened to Enid Miller. There is a gap in Enid Miller's memory. |
7 |
35 |
Failed to qualify for Courier (Scout). |
7 |
35 |
Continued as Drifter (Barbarian). |
7 |
37 |
Enid Miller run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |