Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
Given advanced training in a specialist field |
2 |
22 |
Voluntarily left Broker |
2 |
22 |
Failed to qualify for University. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
23 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Attacked by enemies and injured. |
3 |
27 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
27 |
Gain Enemy if Era Harrison don't already have one. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
31 |
Betrayed by a friend. One of Era Harrison's Contacts or Allies betrays Era Harrison, ending Era Harrison's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Failed to qualify for Intelligence (Agent). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Marine (Ground Assault) with the new title Marine. |
5 |
32 |
Assigned to a black ops mission. |
5 |
35 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
6 |
35 |
Attempted to change assignments. |
6 |
35 |
Failed to qualify for Marine Support (Marine). |
6 |
35 |
Continued as Marine (Ground Assault). |
6 |
39 |
Era Harrison is ordered to take part in a black ops mission that goes against Era Harrison's conscience. Gain the lone survivor as an Enemy. |