Crewman Era Lawrence  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 39 F 4 (-1) 9 (1) 8 (0) 6 (0) 2 (-2) 8 (0)498628
Altruistic
 
Skills
Animals 0
Astrogation 0
Athletics 0
Drive 0
Electronics (Computers) 1
Gun Combat 0
Jack-of-All-Trades 1
Leadership 1
Mechanic 0
Medic 1
Melee (Unarmed) 1
Navigation 0
Pilot 0
Profession (Hostile Environment/Low-G) 1
Recon 0
Seafarer (Sail) 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 01
Merchant Merchant Marine Crewman02
 
EducationGraduated
Colonial Upbringing Honors
 
Name Type Affinity Enmity Power Influence Species
Kate Mcdonalid Contact 0 1 1 1 Darmine (F/92)
 
Term Age History
1 18 Entered Colonial Upbringing.
1 21 Study Melee (Blade) as a hobby.
1 26 Left the colonies with honors.
2 26 Failed to qualify for Free Trader (Merchant).
2 26 Became a Drifter (Scavenger).
3 30 Voluntarily left Scavenger
3 30 Failed to qualify for Thief (Rogue).
3 30 Submitted to the draft.
3 30 Became a Merchant (Merchant Marine) with the new title Crewman.
3 32 Make an unexpected connection outside Era Lawrence's normal circles. Gain a Contact.
4 34 Continued as Merchant (Merchant Marine).
4 37 Imperial trade restrictions force Era Lawrence out of business.
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