Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Journalist (Entertainer). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Erma Macks run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Became a Scout (Explorer). |
2 |
23 |
Perform an exemplary service for the scouts. |
2 |
26 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
30 |
Erma Macks have no idea what happened to Erma Macks – they found Erma Macks's ship drifting on the fringes of friendly space. |
4 |
30 |
Switched to Drifter (Scavenger). |
4 |
31 |
Suffer from a life-threatening illness. |
5 |
31 |
Became a Citizen (Worker). |
5 |
33 |
Spent time maintaining and using heavy vehicles. |
6 |
35 |
Continued as Citizen (Worker). |
6 |
38 |
Erma Macks gain experience in a technical field as a computer operator or surveyor. |
6 |
39 |
Promoted to Citizen (Worker) rank 1. |