Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Graduated. Gain an rival who is upset that Estella McGuire left the community. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
24 |
During a battle, defeat or victory depends on Estella McGuire's actions. Estella McGuire actions lead to an honorabe discharge. |
3 |
24 |
Became a Scout (Courier). |
3 |
26 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
4 |
26 |
Failed to qualify for Free Trader (Merchant). |
4 |
26 |
Submitted to the draft. |
4 |
26 |
Became a Merchant (Merchant Marine). |
4 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
30 |
Continued as Merchant (Merchant Marine). |
5 |
31 |
Risk Estella McGuire's fortune on a possibility lucrative deal and win. |
5 |
34 |
Forced to muster out. |
6 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
37 |
Estella McGuire refused an offer of inducements to betray Estella McGuire's faith. Gain 4 enemies. |