Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Make an unexpected connection outside Etabw's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
26 |
Etabw do not know what happened to Etabw. There is a gap in Etabw's memory. |
3 |
26 |
Became a Citizen (Worker). |
3 |
28 |
Etabw's business expands, Etabw's corporation grows, or the colony thrives. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
34 |
Etabw is rewarded for Etabw's diligence or cunning. |
4 |
34 |
Promoted to Citizen (Worker) rank 1. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
35 |
Etabw gain experience in a technical field as a computer operator or surveyor. |
5 |
38 |
Forced to muster out. |