Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Make an unexpected connection outside Etha Dunn's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
24 |
Given advanced training in a specialist field |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
30 |
Risk Etha Dunn's fortune on a possibility lucrative deal and win. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 2. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
31 |
Etha Dunn's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
31 |
Failed to qualify for Explorer (Scout). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Scout (Surveyor). |
5 |
33 |
Etha Dunn have no idea what happened to Etha Dunn – they found Etha Dunn's ship drifting on the fringes of friendly space. |
6 |
33 |
Failed to qualify for Merchant Academy. |
6 |
33 |
Became a Drifter (Scavenger). |
6 |
35 |
Suffer from a life-threatening illness. |
7 |
35 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
7 |
39 |
Make an unexpected connection outside Etha Dunn's normal circles. Gain a Contact. |