Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Survived a risky adventure but gained nothing. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Ethel Cadden run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Failed to qualify for Intelligence (Agent). |
3 |
25 |
Switched to Drifter (Wanderer). |
3 |
27 |
Suffer from a life-threatening illness. |
4 |
27 |
Became a Merchant (Broker). |
4 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
31 |
Promoted to Merchant (Broker) rank 1. |
5 |
31 |
Continued as Merchant (Broker). |
5 |
33 |
Ethel Cadden's business or ship thrives. |
5 |
35 |
Promoted to Merchant (Broker) rank 2. |
6 |
35 |
Voluntarily left Broker |
6 |
35 |
Failed to qualify for Enforcer (Rogue). |
6 |
35 |
Returned to Drifter (Wanderer). |
6 |
39 |
Ethel Cadden do not know what happened to Ethel Cadden. There is a gap in Ethel Cadden's memory. |