Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Betrayed by a friend. One of Evelina Cox's Contacts or Allies betrays Evelina Cox, ending Evelina Cox's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Became a Citizen (Colonist). |
2 |
21 |
Evelina Cox's business expands, Evelina Cox's corporation grows, or the colony thrives. |
3 |
24 |
Continued as Citizen (Colonist). |
3 |
25 |
A revolution, attack or other unusual event throws Evelina Cox's life into chaos, forcing Evelina Cox to leave the planet. |
4 |
25 |
Failed to qualify for Courier (Scout). |
4 |
25 |
Switched to Drifter (Barbarian). |
4 |
26 |
Betrayed by a friend. One of Evelina Cox's Contacts or Allies betrays Evelina Cox, ending Evelina Cox's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
26 |
Became a Noble (Dilettante) with the new title Wastrel. |
5 |
30 |
Become deeply involved in politics on Evelina Cox's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
5 |
30 |
Promoted to Noble (Dilettante) rank 1. |
6 |
30 |
Continued as Noble (Dilettante). |
6 |
31 |
Evelina Cox manipulate and charm Evelina Cox's way through high society. Gain a Rival and an Ally. |
6 |
34 |
Promoted to Noble (Dilettante) rank 2 with the new title Ingrate. |
7 |
34 |
Attempted to change assignments. |
7 |
34 |
Switched to Noble (Diplomat) with the new title 2nd Secretary and previous rank. |
7 |
38 |
Become deeply involved in politics on Evelina Cox's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
7 |
38 |
Promoted to Noble (Diplomat) rank 3 with the new title 1st Secretary. |