Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
22 |
Drafted into Engineer/Gunner |
2 |
25 |
Forced to continue current assignment. |
2 |
25 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
26 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
29 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
30 |
Attacked by enemies that Evie Pierce easily defeat. |
4 |
30 |
Gain Enemy if Evie Pierce don't already have one. |
4 |
33 |
Forced to muster out. |
5 |
33 |
Became a Agent (Intelligence). |
5 |
34 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
34 |
Entered Merchant Academy with the Business curriculum. |
6 |
37 |
War breaks out, triggering a mandatory draft. |
6 |
37 |
Fled from the draft. |
6 |
37 |
Dropped out of the merchant academy. |