Faye Campbell  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 39 F 5 (-1) 9 (1) 11 (1) 10 (1) 10 (1) 6 (0)59BAA6
Particular, Lying, Petrified
 
Skills
Admin 1
Advocate 1
Astrogation 0
Athletics 0
Drive 0
Flyer 0
Gun Combat 0
Investigate 0
Jack-of-All-Trades 1
Mechanic 0
Medic 1
Persuade 3
Pilot 0
Science (Space Sciences/Astronomy) 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer Scout11
Agent Corporate Agent 01
Scholar Physician 33
 
Name Type Affinity Enmity Power Influence Species
Hedwig George Ally 0 0 1 0 Darmine (F/30)
 
Term Age History
1 18 Became a Scout (Explorer).
1 21 Faye Campbell's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed.
1 22 Promoted to Scout (Explorer) rank 1 with the new title Scout.
2 22 Became a Agent (Corporate Agent).
2 24 Faye Campbell's work ends up coming home with Faye Campbell, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
3 24 Became a Scholar (Physician).
3 27 Work for an eccentric but brilliant mentor, who becomes an Ally.
3 28 Promoted to Scholar (Physician) rank 1.
4 28 Continued as Scholar (Physician).
4 30 Entangled in a bureaucratic or legal morass that distracts Faye Campbell from Faye Campbell's work.
4 32 Promoted to Scholar (Physician) rank 2.
5 32 Continued as Scholar (Physician).
5 34 Entangled in a bureaucratic or legal morass that distracts Faye Campbell from Faye Campbell's work.
5 36 Promoted to Scholar (Physician) rank 3.
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