Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
19 |
A police detective or rival criminal forces Fern McKee to flee and vows to hunt Fern McKee down. Gain an Enemy. |
2 |
19 |
Became a Agent (Intelligence). |
2 |
21 |
A new romantic starts. Gain an Ally. |
2 |
23 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
23 |
Continued as Agent (Intelligence). |
3 |
25 |
Accepted a deal with criminal or other figure under investigation. |
4 |
25 |
Failed to qualify for Flight (Navy). |
4 |
25 |
Became a Drifter (Scavenger). |
4 |
29 |
Betrayed by a friend. One of Fern McKee's Contacts or Allies betrays Fern McKee, ending Fern McKee's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
29 |
Became a Scout (Courier). |
5 |
33 |
Fern McKee's ship is damaged, and Fern McKee have to hitch-hike Fern McKee's way back across the stars to the nearest scout base. |
5 |
33 |
Gain 4 Contacts. Gain 1 Enemies. |
6 |
33 |
Returned to Drifter (Scavenger). |
6 |
35 |
Encounter a Psionic institute. |
6 |
35 |
Tested for psionic powers |