Initiate Ferne Rule  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 39 F 10 (1) 8 (0) 7 (0) 7 (0) 9 (1) 9 (1)A87799
Astute, Fortunate, Constant Sniffling
 
Skills
Admin 1
Animals 0
Athletics 0
Carouse 1
Diplomat 0
Drive 0
Electronics (Computers) 1
Gun Combat (Energy) 1
Heavy Weapons 0
Investigate 0
Melee 0
Profession (Worker) 0
Recon 0
Science (Social Sciences/Belief) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Cavalry Private01
Drifter Scavenger 01
Agent Law Enforcement Rookie01
Believer Mainstream Believer Initiate12
 
Name Type Affinity Enmity Power Influence Species
Furman Knight Enemy 0 3 1 3 Dynchia, Imperium (M/41)
 
Term Age History
1 18 Became a Army (Cavalry) with the new title Private.
1 22 Unit is slaughtered in a disastrous battle, for which Ferne Rule blame Ferne Rule's commander. Gain commander as Enemy.
2 22 Became a Drifter (Scavenger).
2 24 Betrayed by a friend. One of Ferne Rule's Contacts or Allies betrays Ferne Rule, ending Ferne Rule's career. That Contact or Ally becomes a Rival or Enemy.
3 24 Failed to qualify for Thief (Rogue).
3 24 Submitted to the draft.
3 24 Became a Agent (Law Enforcement) with the new title Rookie.
3 28 Hard times caused by a lack of interstellar trade costs Ferne Rule's job.
4 28 Became a Believer (Mainstream Believer) with the new title Lay Person.
4 29 Ferne Rule is chosen to represent Ferne Rule's faith in a vid show or other highly public forum.
4 32 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
5 32 Continued as Believer (Mainstream Believer).
5 33 A notable academic consults with Ferne Rule about a publication or documentary he is working on. Gain a Contact in academia.
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