Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
21 |
A prank goes horribly wrong. Gain a Rival. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
23 |
Refuse to abuse Flossie Jenkins's position for profit. |
2 |
26 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
3 |
26 |
Voluntarily left Flight |
3 |
26 |
Became a Entertainer (Artist). |
3 |
28 |
An investigation, tour, project or expedition goes wrong, stranding Flossie Jenkins far from home. |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
29 |
Imperial trade restrictions force Flossie Jenkins out of business. |
5 |
29 |
Returned to Entertainer (Artist). |
5 |
33 |
One of Flossie Jenkins's pieces of art is stolen, and the investigation brings Flossie Jenkins into the criminal underworld. |
6 |
33 |
Continued as Entertainer (Artist). |
6 |
35 |
One of Flossie Jenkins's pieces of art is stolen, and the investigation brings Flossie Jenkins into the criminal underworld. |
6 |
37 |
Forced to muster out. |