Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
22 |
An expedition or voyage goes wrong, leaving Frank Payne stranded in the wilderness. |
2 |
22 |
Became a Scout (Explorer). |
2 |
25 |
Frank Payne's ship is damaged, and Frank Payne have to hitch-hike Frank Payne's way back across the stars to the nearest scout base. |
2 |
25 |
Gain 5 Contacts. Gain 2 Enemies. |
3 |
25 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
27 |
Opponents of Frank Payne's belief system ambush Frank Payne. |
3 |
27 |
Nearly killed. Owe 35,000 for medical bills. |
4 |
27 |
Failed to qualify for Broker (Merchant). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Switched to Scout (Courier) with previous rank. |
4 |
31 |
Frank Payne inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
31 |
Failed to qualify for Journalist (Entertainer). |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
35 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
35 |
Became a Merchant (Free Trader). |
6 |
36 |
A good deal ensures Frank Payne is living the high life for a few years. |