Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Business curriculum. |
1 |
22 |
Study Science (Robotic Sciences/Cybernetics) as a hobby. |
1 |
22 |
Dropped out of the merchant academy. |
2 |
22 |
Failed to qualify for Pirate (Rogue). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Scout (Courier). |
2 |
23 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
3 |
23 |
Failed to qualify for Free Trader (Merchant). |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
24 |
Fred Simmons run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
24 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
26 |
Fred Simmons retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
4 |
28 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
28 |
Continued as Believer (Missionary/Humanitarian). |
5 |
32 |
Fred Simmons is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
5 |
32 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
6 |
32 |
Continued as Believer (Missionary/Humanitarian). |
6 |
34 |
Fred Simmons retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |