Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
Make an unexpected connection outside Freida Howlett's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
24 |
A good deal ensures Freida Howlett is living the high life for a few years. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
29 |
Make an unexpected connection outside Freida Howlett's normal circles. Gain a Contact. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Scholar (Scientist). |
4 |
31 |
A disaster leaves several injured, and others blame Freida Howlett, forcing Freida Howlett to leave Freida Howlett's career. Gain a Rival. |
4 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
31 |
Failed to qualify for Thief (Rogue). |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
34 |
Freida Howlett do not know what happened to Freida Howlett. There is a gap in Freida Howlett's memory. |
6 |
34 |
Failed to qualify for Field Researcher (Scholar). |
6 |
34 |
Continued as Drifter (Scavenger). |
6 |
35 |
Nearly killed. Owe 30,000 for medical bills. |
7 |
35 |
Became a Scout (Courier). |
7 |
39 |
Freida Howlett spend a great deal of time on the fringes of Charted Space. |
7 |
39 |
Gain a contact in an alien race. |