Junior Project Worker Gene Middlemiss  

Species Age Sex Str Dex End Int Edu SocUPP
Ziadd 39 F 6 (0) 3 (-1) 6 (0) 6 (0) 2 (-2) 6 (0)636626
Impartial
 
Skills
Animals (Training) 1
Carouse 0
Drive (Track) 1
Gun Combat (Archaic) 1
Medic 1
Melee (Blade) 1
Science (Space Sciences) 0
Seafarer 0
Stealth 0
Survival 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 12
Citizen Colonist 12
Believer Missionary/Humanitarian Junior Project Worker02
 
Term Age History
1 18 Became a Drifter (Barbarian).
1 19 Gene Middlemiss run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2 19 Became a Citizen (Colonist).
2 22 Advanced training in a specialist field.
2 23 Promoted to Citizen (Colonist) rank 1.
3 23 Continued as Citizen (Colonist).
3 25 A revolution, attack or other unusual event throws Gene Middlemiss's life into chaos, forcing Gene Middlemiss to leave the planet.
4 25 Returned to Drifter (Barbarian).
4 27 Offered job by a patron. Now owe him a favor.
4 29 Promoted to Drifter (Barbarian) rank 1.
5 29 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
5 33 Gene Middlemiss faith is shaken.
6 33 Continued as Believer (Missionary/Humanitarian).
6 37 Gene Middlemiss have been following false teachings!
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