Gene Monaghan  

Species Age Sex Str Dex End Int Edu SocUPP
Murrissi 39 F 2 (-2) 8 (0) 5 (-1) 12 (2) 6 (0) 3 (-1)285C63
Always Late, Bloodied knuckles, Dorky
 
Skills
Animals 0
Art (Presentation) 0
Athletics 0
Drive (Track) 1
Drive (Walker) 2
Jack-of-All-Trades 1
Mechanic 1
Profession (Hostile Environment) 0
Recon 0
Steward 0
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Colonist 02
Drifter Scavenger 01
Merchant Merchant Marine Senior Crewman12
Drifter Wanderer 01
 
Name Type Affinity Enmity Power Influence Species
Versie Kerran Contact 0 0 1 1 Kargol (F/57)
Versie Kerran is in prison or otherwise trapped somewhere.
 
Term Age History
1 18 Became a Citizen (Colonist).
1 21 Spent time maintaining and using heavy vehicles.
2 22 Continued as Citizen (Colonist).
2 25 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
3 25 Failed to qualify for Marine Support (Marine).
3 25 Became a Drifter (Scavenger).
3 27 Betrayed by a friend. One of Gene Monaghan's Contacts or Allies betrays Gene Monaghan, ending Gene Monaghan's career. That Contact or Ally becomes a Rival or Enemy.
4 27 Became a Merchant (Merchant Marine) with the new title Crewman.
4 29 Make an unexpected connection outside Gene Monaghan's normal circles. Gain a Contact.
4 31 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
5 31 Continued as Merchant (Merchant Marine).
5 35 A series of bad deals and decisions force Gene Monaghan into bankruptcy. Gene Monaghan salvages what Gene Monaghan can.
6 35 Switched to Drifter (Wanderer).
6 37 Gene Monaghan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
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