Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Spent time maintaining and using heavy vehicles. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
25 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
3 |
25 |
Failed to qualify for Marine Support (Marine). |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
27 |
Betrayed by a friend. One of Gene Monaghan's Contacts or Allies betrays Gene Monaghan, ending Gene Monaghan's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
29 |
Make an unexpected connection outside Gene Monaghan's normal circles. Gain a Contact. |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
A series of bad deals and decisions force Gene Monaghan into bankruptcy. Gene Monaghan salvages what Gene Monaghan can. |
6 |
35 |
Switched to Drifter (Wanderer). |
6 |
37 |
Gene Monaghan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |