Warrior George Buckman  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 39 F 6 (0) 3 (-1) 6 (0) 6 (0) 3 (-1) 8 (0)636638
Blowhard, Finicky
 
Skills
Animals 0
Athletics (Strength) 2
Carouse 0
Electronics (Comms) 1
Mechanic 0
Medic 0
Melee (Blade) 1
Pilot 0
Seafarer 0
Stealth 1
Survival 1
CareerAssignmentTitleRankTerms
Drifter Barbarian Warrior23
Navy Flight Crewman02
 
Name Type Affinity Enmity Power Influence Species
Kirby French Contact 1 1 2 0 Sydite (M/23)
Hildur Bartley Enemy 0 1 0 1 Sydite (F/66)
 
Term Age History
1 18 Failed to qualify for Army Academy (Military Academy).
1 18 Became a Drifter (Barbarian).
1 22 Drafted into Flight
1 22 Promoted to Drifter (Barbarian) rank 1.
2 22 Became a Navy (Flight) with the new title Crewman.
2 26 Vessel participates in a diplomatic mission.
2 26 Gain a contact.
2 26 Attempt at commissioned failed.
3 26 Continued as Navy (Flight).
3 30 During a battle, defeat or victory depends on George Buckman's actions. The ship suffers severe damage and George Buckman is blamed for the disaster. George Buckman is court - martialled and discharged.
4 30 Failed to qualify for Corporate Agent (Agent).
4 30 Returned to Drifter (Barbarian).
4 33 A romantic relationship ends badly. Gain a Rival or Enemy.
4 34 Promoted to Drifter (Barbarian) rank 2 with the new title Warrior.
5 34 Continued as Drifter (Barbarian).
5 36 George Buckman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
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