Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Field Researcher (Scholar). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
George Jack's ship is damaged, and George Jack have to hitch-hike George Jack's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 6 Contacts. Gain 1 Enemies. |
2 |
21 |
Failed to qualify for Thief (Rogue). |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
22 |
George Jack run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
22 |
Failed to qualify for Courier (Scout). |
3 |
22 |
Switched to Drifter (Wanderer). |
3 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
26 |
Continued as Drifter (Wanderer). |
4 |
30 |
Contact with Government. |
4 |
30 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
30 |
Continued as Drifter (Wanderer). |
5 |
34 |
Drafted into Cavalry |
6 |
34 |
Became a Army (Cavalry) with the new title Private. |
6 |
37 |
Forced out after co-operating with military investigation in commanding officer's illegal activity. |