George Olson  

Species Age Sex Str Dex End Int Edu SocUPP
Vanejenese 39 F 11 (1) 2 (-2) 1 (-2) 8 (0) 9 (1) 10 (1)B2189A
Dominant, Smiling
 
Skills
Admin 2
Animals 0
Carouse 0
Electronics (Computers) 1
Flyer 0
Investigate 0
Mechanic 1
Melee 0
Persuade 0
Science (Social Sciences/Archaeology) 1
Science (Physical Sciences/Physics) 1
Seafarer 0
Stealth 0
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Barbarian 01
Merchant Merchant Marine Senior Crewman12
Scholar Scientist 23
 
Term Age History
1 18 Became a Drifter (Barbarian).
1 20 George Olson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2 20 Failed to qualify for Scientist (Scholar).
2 20 Submitted to the draft.
2 20 Became a Merchant (Merchant Marine) with the new title Crewman.
2 23 A good deal ensures George Olson is living the high life for a few years.
2 24 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
3 24 Continued as Merchant (Merchant Marine).
3 26 A series of bad deals and decisions force George Olson into bankruptcy. George Olson salvages what George Olson can.
4 26 Became a Scholar (Scientist).
4 29 Win a prestigious prize for George Olson's work.
4 30 Promoted to Scholar (Scientist) rank 1.
5 30 Attempted to change assignments.
5 30 Failed to qualify for Physician (Scholar).
5 30 Continued as Scholar (Scientist).
5 34 Refuse to join a cheat in some fashion.
6 34 Continued as Scholar (Scientist).
6 38 Make a breakthrough in George Olson's field.
6 38 Promoted to Scholar (Scientist) rank 2.
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