Manager Gertie Langhorne  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 39 F 5 (-1) 8 (0) 1 (-2) 8 (0) 7 (0) 4 (-1)581874
Suspicious, Sly
 
Skills
Admin 1
Advocate 1
Athletics 0
Broker 1
Carouse 1
Gambler 1
Gun Combat 0
Gunner 0
Leadership 1
Mechanic 0
Pilot 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman01
Drifter Barbarian 01
Citizen Corporate Manager33
 
Name Type Affinity Enmity Power Influence Species
Elbert McLean Ally 3 1 1 1 Sydite (M/19)
Relationship becomes more intense. Contact becomes an ally.
 
Term Age History
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 22 Severely injured. Fully recovered. Owe 6,250 for medical bills.
2 22 Failed to qualify for Intelligence (Agent).
2 22 Became a Drifter (Barbarian).
2 26 Gertie Langhorne run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3 26 Became a Citizen (Corporate).
3 29 Gertie Langhorne's business expands, Gertie Langhorne's corporation grows, or the colony thrives.
3 30 Promoted to Citizen (Corporate) rank 1.
4 30 Continued as Citizen (Corporate).
4 31 Gertie Langhorne learn something Gertie Langhorne should not have – a corporate secret, a political scandal – which Gertie Langhorne can profit from illegally.
4 31 Gain a criminal contact.
4 34 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
5 34 Continued as Citizen (Corporate).
5 35 Lost eye or limb. Fully recovered.
5 38 Promoted to Citizen (Corporate) rank 3.
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