Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Severely injured. Fully recovered. Owe 6,250 for medical bills. |
2 |
22 |
Failed to qualify for Intelligence (Agent). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
26 |
Gertie Langhorne run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Became a Citizen (Corporate). |
3 |
29 |
Gertie Langhorne's business expands, Gertie Langhorne's corporation grows, or the colony thrives. |
3 |
30 |
Promoted to Citizen (Corporate) rank 1. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
31 |
Gertie Langhorne learn something Gertie Langhorne should not have – a corporate secret, a political scandal – which Gertie Langhorne can profit from illegally. |
4 |
31 |
Gain a criminal contact. |
4 |
34 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
5 |
34 |
Continued as Citizen (Corporate). |
5 |
35 |
Lost eye or limb. Fully recovered. |
5 |
38 |
Promoted to Citizen (Corporate) rank 3. |