Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Worker (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
When dealing with an alien race, Glenda Newman botch an opportunity to gather extra intelligence about them. |
1 |
22 |
Glenda Newman inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
When dealing with an alien race, Glenda Newman have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
Glenda Newman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Glenda Newman fail to help. Gain an Enemy. |
3 |
28 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
30 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
30 |
Voluntarily left Courier |
4 |
30 |
Failed to qualify for Star Marine (Marine). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
33 |
Attempted a risky adventure and was sent to prison. |
5 |
34 |
Became a Prisoner (Fixer). |
5 |
35 |
A guard takes a dislike to Glenda Newman. |