Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Marine (Merchant). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Grace Gilbert run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
20 |
Grace Gilbert is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
20 |
Failed to qualify for Pirate (Rogue). |
3 |
20 |
Switched to Drifter (Barbarian). |
3 |
22 |
Offered job by a patron. Now owe him a favor. |
4 |
24 |
Became a Marine (Star Marine) with the new title Marine. |
4 |
28 |
On the front lines of a planetary assault and occupation. |
4 |
28 |
Forced to continue current assignment |
4 |
28 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
5 |
28 |
Continued as Marine (Star Marine). |
5 |
31 |
Grace Gilbert is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
6 |
31 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
34 |
Grace Gilbert accepted an offer of inducements to betray Grace Gilbert's faith. Gain 260,000 in cash. |
7 |
35 |
Returned to Drifter (Wanderer). |
7 |
36 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |