Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
21 |
Failed to qualify for Pirate (Rogue). |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
24 |
Grayce Boyd run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Became a Scout (Surveyor). |
3 |
28 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
28 |
Returned to Scholar (Field Researcher). |
4 |
29 |
Cheated in some fashion, advancing Grayce Boyd's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
4 |
29 |
Gain an Enemy |
5 |
32 |
Voluntarily left Field Researcher |
5 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
33 |
Risk Grayce Boyd's fortune on a possibility lucrative deal and win. |