Crewman Grayce Boyd  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 39 F 4 (-1) 7 (0) 5 (-1) 8 (0) 7 (0) 3 (-1)475873
Skeptical, Lethargic, Risk-Taking
 
Skills
Broker 0
Diplomat 1
Drive 0
Electronics 0
Flyer 0
Gambler 1
Investigate 0
Medic 0
Profession (Spacer) 0
Science (Social Sciences) 0
Survival 0
CareerAssignmentTitleRankTerms
Scholar Field Researcher 02
Drifter Scavenger 01
Scout Surveyor 01
Merchant Merchant Marine Crewman01
 
Term Age History
1 18 Became a Scholar (Field Researcher).
1 21 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
2 21 Failed to qualify for Pirate (Rogue).
2 21 Became a Drifter (Scavenger).
2 24 Grayce Boyd run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3 24 Became a Scout (Surveyor).
3 28 Lightly injured, no permanent damage. Fully recovered.
4 28 Returned to Scholar (Field Researcher).
4 29 Cheated in some fashion, advancing Grayce Boyd's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
4 29 Gain an Enemy
5 32 Voluntarily left Field Researcher
5 32 Became a Merchant (Merchant Marine) with the new title Crewman.
5 33 Risk Grayce Boyd's fortune on a possibility lucrative deal and win.
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