Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
19 |
Made lifelong friends. Gain 2 Allies. |
1 |
20 |
Dropped out of military academy. |
2 |
20 |
Failed to qualify for Marine Support (Marine). |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
21 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
21 |
Failed to qualify for Star Marine (Marine). |
3 |
21 |
Switched to Drifter (Barbarian). |
3 |
25 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
25 |
Became a Rogue (Thief). |
4 |
26 |
Crime pays off. Gain victim as Enemy. |
5 |
29 |
Continued as Rogue (Thief). |
5 |
33 |
Nearly killed. Owe 35,000 for medical bills. |
5 |
33 |
Promoted to Rogue (Thief) rank 1. |
6 |
33 |
Voluntarily left Thief |
6 |
33 |
Failed to qualify for Performer (Entertainer). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Became a Navy (Flight) with the new title Crewman. |
6 |
37 |
Gusta McDonald foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
37 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |