Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Harriet Forrest run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Scout (Courier). |
2 |
22 |
When dealing with an alien race, Harriet Forrest botch an opportunity to gather extra intelligence about them. |
2 |
22 |
Psychologically damaged by Harriet Forrest's time in the scouts. |
2 |
24 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
24 |
Continued as Scout (Courier). |
3 |
25 |
Spend several years jumping from world to world in Harriet Forrest's scout ship. |
4 |
28 |
Continued as Scout (Courier). |
4 |
31 |
Good fortune |
5 |
32 |
Continued as Scout (Courier). |
5 |
36 |
Harriet Forrest's scout ship is one of the first on the scene to rescue the survivors of a disaster but Harriet Forrest fail to help. Gain an Enemy. |
5 |
36 |
Harriet Forrest's ship is damaged, and Harriet Forrest have to hitch-hike Harriet Forrest's way back across the stars to the nearest scout base. |
5 |
36 |
Gain 1 Contacts. Gain 2 Enemies. |