Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Harriett Stevens run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
23 |
Harriett Stevens is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
23 |
Became a Merchant (Merchant Marine). |
3 |
24 |
Make an unexpected connection outside Harriett Stevens's normal circles. Gain a Contact. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
A sudden war destroys Harriett Stevens's trade routes and contacts, forcing Harriett Stevens to flee that region of space. |
5 |
33 |
Gain rebels as Enemy |
6 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
35 |
Harriett Stevens retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |