Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
20 |
Harry Obrien is blamed for an accident that causes the death of several crew members. Harry Obrien's guilt drives Harry Obrien to excel. |
2 |
20 |
Became a Merchant (Broker). |
2 |
24 |
Make an unexpected connection outside Harry Obrien's normal circles. Gain a Contact. |
2 |
24 |
Promoted to Merchant (Broker) rank 1. |
3 |
24 |
Continued as Merchant (Broker). |
3 |
25 |
Embroiled in legal trouble. |
3 |
28 |
Promoted to Merchant (Broker) rank 2. |
4 |
28 |
Continued as Merchant (Broker). |
4 |
30 |
Harry Obrien's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
30 |
Became a Scout (Surveyor). |
5 |
31 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
34 |
Continued as Scout (Surveyor). |
6 |
36 |
Harry Obrien's scout ship is one of the first on the scene to rescue the survivors of a disaster but Harry Obrien fail to help. Gain an Enemy. |
6 |
36 |
Harry Obrien inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
38 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |