Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
20 |
Heather Carlson is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
2 |
20 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
21 |
Abuse Heather Carlson's position for profit. |
2 |
24 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
24 |
Continued as Navy (Engineer/Gunner). |
3 |
26 |
Advanced training in a specialist field. |
3 |
28 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
4 |
28 |
Continued as Navy (Engineer/Gunner). |
4 |
29 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
29 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
32 |
Heather Carlson come into conflict with a splinter group Heather Carlson's own religion which maintains Heather Carlson's version is the wrong one. Gain 2 Rivals. |
6 |
32 |
Switched to Entertainer (Journalist). |
6 |
34 |
Heather Carlson is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
7 |
34 |
Became a Drifter (Scavenger). |
7 |
38 |
Heather Carlson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |