Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Advanced training in a specialist field. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
24 |
Failed to qualify for Intelligence (Agent). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Merchant (Merchant Marine). |
3 |
26 |
A good deal ensures Heidi Lobb is living the high life for a few years. |
3 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Imperial trade restrictions force Heidi Lobb out of business. |
6 |
35 |
Became a Entertainer (Performer). |
6 |
36 |
Criticised a questionable political leader on Heidi Lobb's homeworld, causing his downfall. Gain an Enemy |
6 |
36 |
An investigation, tour, project or expedition goes wrong, stranding Heidi Lobb far from home. |
6 |
39 |
Forced to continue current assignment. |
6 |
39 |
Promoted to Entertainer (Performer) rank 1. |