Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
19 |
War breaks out, triggering a mandatory draft. |
1 |
19 |
Fled from the draft. |
1 |
21 |
Left the spacer community. |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
25 |
Attempted a risky adventure and was wildly successful. |
2 |
25 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
26 |
Hellen Bell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
26 |
Became a Scholar (Field Researcher). |
4 |
28 |
Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
5 |
28 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
29 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
31 |
Given advanced training in a specialist field |
7 |
33 |
Continued as Merchant (Merchant Marine). |
7 |
36 |
Make an unexpected connection outside Hellen Bell's normal circles. Gain a Contact. |
7 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |