Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
22 |
Suffered a deep tragedy. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
26 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
26 |
Became a Scout (Explorer). |
3 |
28 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
30 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Scout (Courier) with previous rank. |
4 |
33 |
Spend several years jumping from world to world in Helma Jackson's scout ship. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Scout (Surveyor) with previous rank. |
5 |
35 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
39 |
Helma Jackson come into conflict with a splinter group Helma Jackson's own religion which maintains Helma Jackson's version is the wrong one. Gain 3 Rivals. |