Scout Hermina Williams  

Species Age Sex Str Dex End Int Edu SocUPP
Trexen 39 F 5 (-1) 1 (-2) 9 (1) 11 (1) 5 (-1) 4 (-1)519B54
Uneven shoulders
 
Skills
Admin 0
Advocate 0
Astrogation 0
Broker 0
Carouse 0
Deception 1
Drive 0
Gun Combat 0
Mechanic 0
Persuade 0
Pilot 0
Profession (Worker) 0
Stealth 1
Streetwise 3
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 02
Agent Corporate Agent Agent12
Drifter Barbarian 01
Scout Courier Scout11
 
EducationGraduated
Merchant Academy Failed
 
Term Age History
1 18 Became a Drifter (Scavenger).
1 19 Injured. Fully recovered. Owe 2,500 for medical bills.
2 19 Entered Merchant Academy with the Business curriculum.
2 20 Suffered a deep tragedy.
2 22 Dropped out of the merchant academy.
3 22 Continued as Drifter (Scavenger).
3 26 Hermina Williams do not know what happened to Hermina Williams. There is a gap in Hermina Williams's memory.
4 26 Became a Agent (Corporate Agent).
4 30 Advanced training in a specialist field.
4 30 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
5 30 Continued as Agent (Corporate Agent).
5 34 Hermina Williams's work ends up coming home with Hermina Williams, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
6 34 Failed to qualify for Courier (Scout).
6 34 Switched to Drifter (Barbarian).
6 35 Hermina Williams run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7 35 Became a Scout (Courier).
7 38 Birth or Death involving a family member or close friend.
7 39 Promoted to Scout (Courier) rank 1 with the new title Scout.
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