Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
19 |
Entered Merchant Academy with the Business curriculum. |
2 |
20 |
Suffered a deep tragedy. |
2 |
22 |
Dropped out of the merchant academy. |
3 |
22 |
Continued as Drifter (Scavenger). |
3 |
26 |
Hermina Williams do not know what happened to Hermina Williams. There is a gap in Hermina Williams's memory. |
4 |
26 |
Became a Agent (Corporate Agent). |
4 |
30 |
Advanced training in a specialist field. |
4 |
30 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
5 |
30 |
Continued as Agent (Corporate Agent). |
5 |
34 |
Hermina Williams's work ends up coming home with Hermina Williams, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
34 |
Failed to qualify for Courier (Scout). |
6 |
34 |
Switched to Drifter (Barbarian). |
6 |
35 |
Hermina Williams run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
35 |
Became a Scout (Courier). |
7 |
38 |
Birth or Death involving a family member or close friend. |
7 |
39 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |