Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Hermine Boyd run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
24 |
Hermine Boyd is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
2 |
24 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
3 |
24 |
Voluntarily left Missionary/Humanitarian |
3 |
24 |
Failed to qualify for Courier (Scout). |
3 |
24 |
Switched to Drifter (Scavenger). |
3 |
26 |
Betrayed by a friend. One of Hermine Boyd's Contacts or Allies betrays Hermine Boyd, ending Hermine Boyd's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
26 |
Failed to qualify for Explorer (Scout). |
4 |
26 |
Switched to Drifter (Wanderer). |
4 |
28 |
Find valuable salvage. |
5 |
30 |
Continued as Drifter (Wanderer). |
5 |
33 |
Suffer from a life-threatening illness. |
6 |
33 |
Became a Noble (Diplomat) with the new title Intern. |
6 |
35 |
Join a successful conspiracy of nobles. |
6 |
37 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |