Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
22 |
An investigation, tour, project or expedition goes wrong, stranding Herminia Jackson far from home. |
2 |
22 |
Failed to qualify for Enforcer (Rogue). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Scout (Explorer). |
2 |
24 |
Spend several years jumping from world to world in Herminia Jackson's scout ship. |
2 |
26 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
26 |
Voluntarily left Explorer |
3 |
26 |
Became a Agent (Intelligence). |
3 |
30 |
A new romantic starts. Gain an Ally. |
3 |
30 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
32 |
Herminia Jackson's work ends up coming home with Herminia Jackson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
32 |
Became a Scholar (Physician). |
5 |
34 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
5 |
36 |
Promoted to Scholar (Physician) rank 1. |