Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Suffer from a life-threatening illness. |
2 |
21 |
Failed to qualify for Pirate (Rogue). |
2 |
21 |
Switched to Drifter (Wanderer). |
2 |
25 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
26 |
Hessie Cole do not know what happened to Hessie Cole. There is a gap in Hessie Cole's memory. |
4 |
26 |
Became a Citizen (Corporate). |
4 |
30 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
5 |
30 |
Returned to Drifter (Wanderer). |
5 |
34 |
Hessie Cole do not know what happened to Hessie Cole. There is a gap in Hessie Cole's memory. |
6 |
34 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
35 |
Imperial trade restrictions force Hessie Cole out of business. |
7 |
35 |
Became a Rogue (Thief). |
7 |
37 |
Crime pays off. Gain victim as Enemy. |
7 |
39 |
Promoted to Rogue (Thief) rank 1. |