Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Go undercover to investigate an enemy. |
1 |
21 |
Nearly killed. Owe 45,000 for medical bills. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Nearly killed. Owe 6,250 for medical bills. |
3 |
26 |
Failed to qualify for Marine Support (Marine). |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
28 |
Betrayed by a friend. One of Hettie Davidson's Contacts or Allies betrays Hettie Davidson, ending Hettie Davidson's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Failed to qualify for Explorer (Scout). |
4 |
28 |
Switched to Drifter (Scavenger). |
4 |
31 |
Betrayed by a friend. One of Hettie Davidson's Contacts or Allies betrays Hettie Davidson, ending Hettie Davidson's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Failed to qualify for Merchant Academy. |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
33 |
Advanced training in a specialist field. |
5 |
35 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
6 |
35 |
Continued as Navy (Line/Crew). |
6 |
37 |
Hettie Davidson foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |